A Community Planning PBL

I designed this PBL after a middle of the night idea. It took me just a few hours on a Saturday to sit down and get the bones of the project laid out. I like to use the Project Design Template from the Buck Institute for Education. I modified it a little to make it work better for me. This blog post will be the narrative version of the plan I wrote including my reflections. Some of what I planned, didn’t happen and some things we did, were not on the plan. I like to take the lead from my students during a project like this which changes the plan sometimes!

In this PBL, students will design a community that meets the wants and needs of the people who live there. Students will consider the producers and goods and services needed to meet the needs and wants of the consumers. Students will create a blueprint and build a model of their community.

Driving Question

How can you as a community planning committee ensure that the needs and wants of your citizens are met through the goods and services you will provide?

Goals and Standards

Common Core Reading

  • RI1.3 Describe the connection between two individuals, events, ideas, or pieces of information in a text.
  • RI1.5 Know and use various text features (e.g., headings, table of contents, glossaries, electronic menus, icons) to locate key facts of information in a text.
  • RI1.9 Identify basic similarities in and differences between two texts on the same topic (e.g., illustrations, descriptions, or procedures).

North Carolina Social Studies Standards

  • E.1 Understand basic economic concepts.
    • E.1.1 Summarize the various ways in which people earn and use the money for goods and services.
    • E.1.2 Identify examples of goods and services in the home, school, and community.
    • E.1.3 Explain how supply and demand affect the choices families and communities make.
  • G.1 Use geographic representations, terms, and technologies to process information from a spatial perspective.
    • G.1.1 Use geographic tools to identify characteristics of various landforms and bodies of water.
    • G.1.2 Give examples showing the location of places (home, classroom, school, and community).
    • G.1.3 Understand the basic elements of geographic representations using maps (cardinal directions and map symbols).

21 Century Skills

  • Critical Thinking/Problem Solving – Designing a community with spatial constraints that fits the needs of the people who live there
  • Collaboration – Students will work on teams of 4-5 students to design their community. Each student will have a role.

Hook

For this project, I had students read 3 different books on communities and community helpers from Reading A-Z. We discussed the similarities and differences in the books and added our wonders to the wonder wall.

Student process

After reading and comparing the texts, I split students into groups of 4-5. I revealed the roles for this project:

  • Commissioner- makes decisions on behalf of the community
  • Architect- creates the plan and sees that plan is followed
  • Engineer- Checks for structure safety
  • Economic Development Specialists – Makes sure there is a balance of goods/services and producers/consumers

I knew these terms would be beyond their understanding, so I created a slide deck to explain each one in child friendly language.

Students then had conversations within their groups to select their roles. Groups with 5 students, decided which role they thought deserved 2 people. We have selected roles in my classroom before so students are familiar with the process. Basically, they go around the group and say which role they would like and why. If no one else selects that role, it’s theirs. If more than one student selects the same role (and they can’t both do it) they use one of our protocols to make a decision (rock paper scissors, bubble gum bubble gum, pick a number, group vote, etc.).

Their first collaborative task was to create a list of needs and wants of citizens in a community. Then using those lists, students made a second list of the goods and services that could provide each need and want. The commissioner needed to make sure they could meet all the needs of their citizens.

On chart paper, architects made a map to plan out their community. The engineer needed to make sure the roads were clear for the safety of their citizens. Then they labeled the stores on the map. The economic development specialist made sure that there were goods and services to support the citizens. The commissioner made sure that citizen needs were met before their wants. The planning process took us about 3 days.

The building process took us a while. Students used cardboard and construction paper to build their communities. They needed signs for each structure. The architect was to ensure the build followed the plan they drew on the map. The engineer needed to make ensure the buildings were sturdy and the roads were clear.

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Students shared their projects with the other groups in the classroom and with parents who came in for a genius hour writing celebration.

Mini lessons and how I knew students needed them

Needs and Wants – Even though this is taught in kindergarten, we had conversations that broadened their understanding. First, whole-group we completed a needs and wants sort. Then discussed additional things the people need in their community like doctors, police officers, housing options, etc.

Goods and Services – We completed a sort of goods and services using a smartboard file I have. Then we talked about the businesses they have selected to put in their communities and whether they provided goods or services or both.

Bird’s Eye View – When I asked my students to draw a map of their community, they began drawing a skyline view of it. I had to stop their work right away and talk about drawing from a bird’s eye view. I used google maps to show our community and how the bird’s eye view is different from the street view.

Building Shapes – Students really struggled with cutting down cardboard or using construction paper to build their buildings. Fortunately, we were covering 3D shapes in math and I was able to show them how to construct cubes and rectangular prisms to construct their buildings and tie it to our geometry standards! When sharing their community,  one student said, “we built it this way after Mrs. Diorio showed us how to build 3D shapes with paper.”

Community Helpers – Students did not initially include police stations, fire stations, doctor’s offices/hospitals, etc. in their plans. We talked about the different community helpers that citizens might need for their safety within the community.

Trash and Recycling – Right as we were finishing our build, it was Earth Day. This was the perfect opportunity to talk about how they would plan to keep their community free of pollution. Students added trash cans and recycling centers in their communities.

Mini lessons I had in my back pocket but didn’t need

Zoning – I totally skipped this entire part of the project I designed.

Naming a Business – Students chose to use the names of businesses they knew from in our community or they agreed quickly on other names.

Safety of structures – Engineers seemed to already know that the buildings in their communities shouldn’t wobble when touched and made sure they were secured to the ground.

OOPS!

I planned to focus more on taking anecdotal notes and using a rubric to help me grade students’ communities, but I got so involved in our building process, I completely forgot to carry around my clipboard! I will tell you that every student in my class understood the goals of the project and could explain them to others. I’ll do better next time!

Things I’ll do differently next time

Notes and Rubric – I plan to be more intentional with PBL in taking anecdotal notes and using a rubric to keep track of what and how my students are doing during the process.

Writing – This project would have been the perfect chance for students to write an all about book on communities. They also could have written opinion/persuasive pieces about the stores they wanted in their communities or to attract citizens to live in their community.

Zones – I initially designed this project to talk about how communities are zoned into housing areas and shopping areas. However, I never ended up doing anything with that. The next time I do this project, I will be sure to talk more about zoning.

History – We didn’t really touch on the change over time standard during this project. Next time, one student will have the role of town historian and will need to take pictures throughout the process so students can mark how their community has changed over the time they spent building it.

Self Reflections – I planned for students to fill out self-reflections during the process so they can see their own impact on the bigger project, but ran out of time every day to do this. Next time, I will have reflection days for students to think about what they are doing and how they are impacting the community.

 

I would love your feedback on this project. Please leave comments below!

Classroom Arcade PBL – all work, more play!

Caine’s Arcade is a Project Based Learning (PBL) unit in which students design and create an arcade game out of reusable materials such as cardboard while thinking about the forces and motion needed to make the game work. This is the first PBL my team planned and implemented this school year. One of my teammates found resources on Teachers Pay Teachers. We used some of the ideas she found and made some of our own. This being our first PBL, we were happy to have a guide as we worked and planned. I will admit that this is much more of a columnating project than a true PBL.

Goals and Standards

  • Understand how forces (pushes or pulls) affect the motion of an object. (In North Carolina this is an  Essential Standard for first grade. In the NGSS this is a standard in kindergarten.)
    • Explain the importance of a push or pull to changing the motion of an object.
    • Explain how some forces (pushes or pulls) can be used to make things move without touching them, such as magnets.
    • Predict the effect of a given force on the motion of an object, including balanced forces.
  • Write informative/explanatory texts in which they name a topic, supply some facts about the topic, and provide some closure. (ELA1.W2)
  • Collaborate with others to plan and build the arcade game and think interdependently toward a common goal.
  • Think creatively to use reusable materials to construct the arcade game.

Hook

We actually used 2 hooks for this PBL. First, we watched the Caine’s Arcade video online. The kids thought it was really cool! We launched this on a Friday and had an optional community outing that weekend. We went to the local arcade and had families meet us there. While students were playing arcade games, we asked them to sketch and label forces and motion they noticed in the games. We brought sketch papers with checklists of different forces and motion. The kids had spent Monday – Thursday that week completing some STEM challenges that would give them an anchor experience for the different types of force and motion. We knew they would need this in order to completely analyze the games.

Student process

    • STEM Challenges:
      • We provided students with a small bucket and some dowels. The challenge was to move the bucket without touching it. This challenge allowed us to define push and pull as a force.
      • We gave students a ball and a pumpkin and asked them to predict and test which would move faster when rolled. This challenge allowed us to define speed as a factor of force and motion. Students then made a video explaining what they did.
      • Movement activity- we had students move in a roll, spin, zigzag, and straight line. Then we gave them playdoh spheres and asked them to change the shape of the playdoh sphere to make it move in those different ways.
      • 3 Little Pigs STEM challenge – Students were asked to build a house the wolf couldn’t blow down. This allowed us to show kids how to build a structure that would stand even when there was force or movement against it.
    • Watch the Caine’s Arcade video and discuss it. We used both chalk talk and back to back/front to front protocols to respond to what we noticed. The chalk talk was focused on I see, I think I wonder statements. I asked comprehension questions, asked students to make connections to their life experiences, and then had them get creative and start planning for the back to back/front to front protocol.
    • We then met at a local arcade for some field research. Families came to the arcade ready to PLAY! We asked students to closely observe at least 3 games. The sketched and labeled the game and made note of the types of force and motion in the game. There were some really great academic conversations happening with parents and students about force and motion.
    • For students who didn’t come to the arcade, I took photos and video for them to view at school the next day. Students then worked with partners to compare Caine’s cardboard arcade from the video to the real arcade we visited.
    • Students spent a few days sketching their arcade games in small groups. I let my students choose their teammates. They worked in groups of 2-3 students. They worked together to decide what type of arcade game they wanted to build and then began sketching how it will look. Then they made a list of materials they thought they would need to create the game.
    • Prior to building, students shared their sketches with another group to collect feedback.
    • Before beginning this PBL, I sent a note to parents asking for reusable things from home. They sent in tape, bottle caps, cardboard boxes, egg cartons, and all kinds of other things. I looked at student’s sketches and sent another request for other materials like different types of balls, string, things we could use for prizes, tickets, and some other things. Students used these makerspace materials to build their arcade games.
    • It took a little over a week for them to completely build their games in 20-30 minute sessions. We had some extra time before game day and students were able to paint their arcade games to make them look nice. (That was a messy day!) While students worked, I observed and jumped in to help where needed. I was surprised at students ability to direct me to help with things they struggled with. I also looked for misunderstandings so that I could stop them to teach a minilesson or plan for a minilesson the next day prior to building.
  • The day before parents came in to play students games, groups wrote directions for how to play and designed a sign that would draw customers to their game.
  • On the day of play, families and other first grade classes came in to play our students games. We planned 2 different arcade days so that kids could play games in other classes. Customers walked around the arcade in our room and another room to play the games, win prizes, and have fun! I asked parents to talk to the students about the forces and motion in their games. I eavesdropped on these conversations to assess my students understanding. Customers read the directions and played the games. I closed 1 game at a time so students could play for a little while. It was a huge success!

Assessment

  • This PBL required a lot of observation for assessment. Next time, I need to plan ahead and have a way to take anecdotal notes so I have clearer evidence of skills and proficiencies.
  • I used their game directions as one of our writing samples in our all about writing unit. This was a fantastic real-world application of that standard!

Minilessons and how I knew students needed them

    • This PBL was front-loaded with a bunch of vocabulary building STEM challenges that cut out the need for a lot of content based minilessons. That is something I would like to change.
    • I taught a minilesson on collaboration in which we discussed how we can tell if a group is working together on the same goal or if they are just going with their own ideas. We had to do this a few times throughout the PBL. I knew I needed to cover this when I noticed groups that were working independently on the same game. One group had all members sketching their game rather than working together on one sketch. I used their pictures for one of the minilessons. We identified things in the sketch that were similar and different and gave suggestions for how they can make it into one sketch. For revisiting this skill, I used a Padlet of videos I’ve collected on collaboration. We watched the video and identified the ways the characters collaborated. I then asked groups to try that as they continued to build. This was pretty much the only minilesson I taught whole group.

https://padlet.com/embed/wxjheok9dr7o

  • It only took about 1 day of building before my claw machine groups realized they needed prizes or it would never work! The next day we had a class meeting to talk about what types of objects could go in the claw machine and how other games should have prizes or tickets for players. They cleared out my treasure box for their prizes.
  • In small groups, I noticed that I needed to revisit some of the vocabulary from the unit and revisit the types of forces and motion they were using. We tried the moving parts in their game with different force to see how the game worked and then I asked them to redefine the forces at work in their games.

Minilessons I had in my back pocket but didn’t need

  • The next time I use this PBL, I won’t do the STEM challenges at the beginning. Instead, I’ll use a video that quickly teaches the vocabulary students will need. Those STEM challenges will become the minilessons I can pull from to teach as groups or the class needs them.

What I’ll change next time

    • I’d like to change the fieldwork note sheet to not be so vocabulary heavy. Rather than students looking for specific examples of force and motion, I would like to have them describe how things are moving in the game. This sheet also needs to make it more clear to families that they are looking for games with actual moving parts and not computer games.
    • While allowing students to decide on their own arcade game to build, next time, we will have a group discussion so groups don’t build the same type of game. I had 2 claw machines and I think we could have had a better variety had we had a class meeting prior to sketching.
    • During the sketch share, I will use this feedback form for students to collect meaningful, focused feedback on their ideas:
  • Next time, I need to have a prepared list of skills and standards so as I’m observing and conferencing with groups I can take notes as I look for growth and understanding in each area.
  • Magnets – this is a part of the standard we didn’t even touch. We didn’t have access to magnets and therefore did use them in games or for minilessons. Next time, I will request parents send in some magnets we can use. I’ll need to develop some minilessons to teach how magnets can change the force and motion at work. Magnets could add a whole new level of gameplay!

This is probably my longest blog post ever! I would love your feedback! I hope this type of break down of one PBL is helpful for you. If I get some positive feedback, I’ll breakdown some of the other PBLs I’ve used or written in other blog posts!

Purposeful Focus Areas (3 blog posts under 250 words – post 1) #IMMOOC #ObserveMe

I try to pick 2-3 areas I want to improve on each school year. This summer I was introduced to the #ObserveMe challenge. Teachers post a sign outside their door, share on social media to invite others into their rooms to observe them and provide feedback.

This year my focus areas are:

  1. Student collaboration
  2. Evidence of inquiry based learning
  3. Positive student relationships

My action steps include:

  1. Regular opportunities for students to collaborate combined with direct instruction on how to collaborate effectively.
  2. Professional Development and book study on inquiry based learning, and Project Based Learning. My goal here is to teach all my science units as PBLs and my challenge is to try at least one PBL in another subject area.
  3. Read the Morning Meeting book and practice and improve upon morning meeting daily! My goal is to never rush morning meeting because that time together is so powerful for relationship building.

I chose to participate in #ObserveMe in the hope that I could collect feedback from peers, parents, and administrators frequently. Then have the time to reflect on that feedback and act on it. I’m struggling with actually getting people to come into my room. I would love to hear your ideas for getting people in my room!

Below is my #ObserveMe sign! I challenge YOU!

Hacking PBL – book reflection

I wanted to compile my books snaps and other creations after reading Hacking PBL in an easy to see format. 

Hack 1


Hack 2

https://padlet.com/embed/wxjheok9dr7ohttps://padlet.com/embed/wxjheok9dr7o

Made with Padlet

Hack 3

Displaying Is it PBL worthy?.jpg

Hack 4

Planning PBLs

Things I’m doing that are in the same family as PBL: STEM/STEAM, Genius Hour!

MUST be flexible!

Hack 5


Hack 6

Assessment

On my todo list- try shifting the ownership of assessment to the students. It will look different in kindergarten but I think it can be done. #innovate4littles #kindersCAN

Hack 7

Feedback

Things I’m doing:

2 stars and a wish – students do this with parents at student led conferences but I can shift the protocol to be used by them to eachother. Students share 2 positives or compliments and 1 thing they want to do better.

glows and grows – I use this protocol when reflecting with my class as a whole group. Since they are familiar with it they can use it with peers. I ask for or  share things in a lesson or activity that glowed and things that can grow.

Hack 8


Hack 9

Student understanding can be measure by more than a standard test. Student performance can measure understanding in a deeper way than a standard test. Your assessment should look and feel like the instruction. Understanding shouldn’t be measured 1 way 1 time.

Hack 10

Students should be sharing projects with the world because realistically that’s what people do. This is a good time to harness the power of social media. It’s important to help children build a positive digital footprint early. When using social media it is importanto teach digital citizenship frequently.