Blended Learning with Littles

A blended learning environment is one in which technology and “offline” teaching are seamlessly intertwined throughout the day. Blended learning environments allow for student agency, passions, and mastery to grow.

21st Century Learning

In the 21st Century Framework, students use digital tools, collaboration, communication, creativity, critical thinking (The 4 Cs), and other career readiness skills to curriculum standards. In the 21st Century Framework, teachers design lessons, and experiences that pull in multiple skills listed above. Teachers must model risk-taking and perseverance. Teachers must also look for ways to include a global perspective in their curriculum. A blended learning environment provides teachers with tools to use to teach the skills and perspectives outlined by the 21st Century Framework. In a blended learning environment, students can use devices to share their learning with the world through Twitter, Instagram, a Seesaw blog, or other tools. Students can complete work in a way that makes sense to them. They can use a digital tool like Seesaw, Flipgrid, or Google Classroom to collaborate and communicate with one another. They can use their creativity to respond to assignments or teacher prompts using tools like pic collage, Seesaw, Chatterpix, and more. Students can apply critical thinking by considering their digital footprint prior to sharing with the world, solving problems with a team, or deciding which digital tool works best for them when given a choice.img_0862default

The 4Cs

Blending technology into your lessons allows for opportunities for students to experience the 4Cs. Blended learning can consist of student choices in response to learning. Students need to think Critically (1) about the task at hand and the best way to Communicate (2) their learning with others. I have given students choices for Letterland phonics sorts to use either Seesaw or paper and pencil. My kindergarteners figured out which way worked best for them and stuck with that method. In my kindergarten and first grade classrooms, we use #BookSnaps to reflect on text reading. Students have a choice in how they respond to that text and are very Creative (3) in their text annotating using labels, drawing, and emojis to annotate the text. I encourage students to Collaborate (4) and work together on one device. You know the saying 2 heads are better than one. Well, it still holds true when kids are creating content using technology. They aren’t only sharing their learning but they are learning ways to work on a team. Because a blended learning environment encourages collaboration, we don’t need to be 1:1 with students to devices in order to have a blended environment. There are times in my classroom where we use 1:1 and times where only 4 devices get used and the kids work together.

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Access to multiple types of devices grows flexibility

I’ve heard people say they don’t like technology in the classroom because technology changes frequently and just when you get used to something there is something new out there. I love that technology changes all the time. It forces us to be flexible, a super important executive functioning skill. In my classroom (not by choice) I have 2 desktop computers, one laptop, 5 iPad 2s, 1 newer iPad, my teacher laptop, my old iPhone 6, and 2 of my personal devices I let kids use occasionally (a chromebook and an iPhone 8 plus), and because of BYOD we have various models of iPads and iPand minis. Soon, we are getting new chromebooks from the district. The variety of devices that my students have access too requires them to transfer skills to different types of operating systems and to problem solve when something doesn’t work. I have kids who prefer the desktop computers for one task, an iPad for another, and my old phone for another. We have that flexibility for them to find what works best for them.

Learning first Technology Second

It is important to remember that the learning always needs to come first. Technology should support the learning. It never comes first in my planning process. I start by looking at my standards and unpacking what that means for students. My next step is to decide how we will approach the standard and how it should break down for student learning. Sometimes technology fits in and amplifies the learning, other times it doesn’t. Sometimes my devices sit without being touched all day and sometimes we use them in every block. Sometimes I don’t plan for technology but my students find a way to amplify their own learning and voices during a lesson or learning experience using technology and clearly I have to allow it! Like I said at the top, a blended learning environment includes both technology AND “offline” learning. It is important to know your standards, know your kids, and plan appropriately.

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Classroom Arcade PBL – all work, more play!

Caine’s Arcade is a Project Based Learning (PBL) unit in which students design and create an arcade game out of reusable materials such as cardboard while thinking about the forces and motion needed to make the game work. This is the first PBL my team planned and implemented this school year. One of my teammates found resources on Teachers Pay Teachers. We used some of the ideas she found and made some of our own. This being our first PBL, we were happy to have a guide as we worked and planned. I will admit that this is much more of a columnating project than a true PBL.

Goals and Standards

  • Understand how forces (pushes or pulls) affect the motion of an object. (In North Carolina this is an  Essential Standard for first grade. In the NGSS this is a standard in kindergarten.)
    • Explain the importance of a push or pull to changing the motion of an object.
    • Explain how some forces (pushes or pulls) can be used to make things move without touching them, such as magnets.
    • Predict the effect of a given force on the motion of an object, including balanced forces.
  • Write informative/explanatory texts in which they name a topic, supply some facts about the topic, and provide some closure. (ELA1.W2)
  • Collaborate with others to plan and build the arcade game and think interdependently toward a common goal.
  • Think creatively to use reusable materials to construct the arcade game.

Hook

We actually used 2 hooks for this PBL. First, we watched the Caine’s Arcade video online. The kids thought it was really cool! We launched this on a Friday and had an optional community outing that weekend. We went to the local arcade and had families meet us there. While students were playing arcade games, we asked them to sketch and label forces and motion they noticed in the games. We brought sketch papers with checklists of different forces and motion. The kids had spent Monday – Thursday that week completing some STEM challenges that would give them an anchor experience for the different types of force and motion. We knew they would need this in order to completely analyze the games.

Student process

    • STEM Challenges:
      • We provided students with a small bucket and some dowels. The challenge was to move the bucket without touching it. This challenge allowed us to define push and pull as a force.
      • We gave students a ball and a pumpkin and asked them to predict and test which would move faster when rolled. This challenge allowed us to define speed as a factor of force and motion. Students then made a video explaining what they did.
      • Movement activity- we had students move in a roll, spin, zigzag, and straight line. Then we gave them playdoh spheres and asked them to change the shape of the playdoh sphere to make it move in those different ways.
      • 3 Little Pigs STEM challenge – Students were asked to build a house the wolf couldn’t blow down. This allowed us to show kids how to build a structure that would stand even when there was force or movement against it.
    • Watch the Caine’s Arcade video and discuss it. We used both chalk talk and back to back/front to front protocols to respond to what we noticed. The chalk talk was focused on I see, I think I wonder statements. I asked comprehension questions, asked students to make connections to their life experiences, and then had them get creative and start planning for the back to back/front to front protocol.
    • We then met at a local arcade for some field research. Families came to the arcade ready to PLAY! We asked students to closely observe at least 3 games. The sketched and labeled the game and made note of the types of force and motion in the game. There were some really great academic conversations happening with parents and students about force and motion.
    • For students who didn’t come to the arcade, I took photos and video for them to view at school the next day. Students then worked with partners to compare Caine’s cardboard arcade from the video to the real arcade we visited.
    • Students spent a few days sketching their arcade games in small groups. I let my students choose their teammates. They worked in groups of 2-3 students. They worked together to decide what type of arcade game they wanted to build and then began sketching how it will look. Then they made a list of materials they thought they would need to create the game.
    • Prior to building, students shared their sketches with another group to collect feedback.
    • Before beginning this PBL, I sent a note to parents asking for reusable things from home. They sent in tape, bottle caps, cardboard boxes, egg cartons, and all kinds of other things. I looked at student’s sketches and sent another request for other materials like different types of balls, string, things we could use for prizes, tickets, and some other things. Students used these makerspace materials to build their arcade games.
    • It took a little over a week for them to completely build their games in 20-30 minute sessions. We had some extra time before game day and students were able to paint their arcade games to make them look nice. (That was a messy day!) While students worked, I observed and jumped in to help where needed. I was surprised at students ability to direct me to help with things they struggled with. I also looked for misunderstandings so that I could stop them to teach a minilesson or plan for a minilesson the next day prior to building.
  • The day before parents came in to play students games, groups wrote directions for how to play and designed a sign that would draw customers to their game.
  • On the day of play, families and other first grade classes came in to play our students games. We planned 2 different arcade days so that kids could play games in other classes. Customers walked around the arcade in our room and another room to play the games, win prizes, and have fun! I asked parents to talk to the students about the forces and motion in their games. I eavesdropped on these conversations to assess my students understanding. Customers read the directions and played the games. I closed 1 game at a time so students could play for a little while. It was a huge success!

Assessment

  • This PBL required a lot of observation for assessment. Next time, I need to plan ahead and have a way to take anecdotal notes so I have clearer evidence of skills and proficiencies.
  • I used their game directions as one of our writing samples in our all about writing unit. This was a fantastic real-world application of that standard!

Minilessons and how I knew students needed them

    • This PBL was front-loaded with a bunch of vocabulary building STEM challenges that cut out the need for a lot of content based minilessons. That is something I would like to change.
    • I taught a minilesson on collaboration in which we discussed how we can tell if a group is working together on the same goal or if they are just going with their own ideas. We had to do this a few times throughout the PBL. I knew I needed to cover this when I noticed groups that were working independently on the same game. One group had all members sketching their game rather than working together on one sketch. I used their pictures for one of the minilessons. We identified things in the sketch that were similar and different and gave suggestions for how they can make it into one sketch. For revisiting this skill, I used a Padlet of videos I’ve collected on collaboration. We watched the video and identified the ways the characters collaborated. I then asked groups to try that as they continued to build. This was pretty much the only minilesson I taught whole group.

https://padlet.com/embed/wxjheok9dr7o

  • It only took about 1 day of building before my claw machine groups realized they needed prizes or it would never work! The next day we had a class meeting to talk about what types of objects could go in the claw machine and how other games should have prizes or tickets for players. They cleared out my treasure box for their prizes.
  • In small groups, I noticed that I needed to revisit some of the vocabulary from the unit and revisit the types of forces and motion they were using. We tried the moving parts in their game with different force to see how the game worked and then I asked them to redefine the forces at work in their games.

Minilessons I had in my back pocket but didn’t need

  • The next time I use this PBL, I won’t do the STEM challenges at the beginning. Instead, I’ll use a video that quickly teaches the vocabulary students will need. Those STEM challenges will become the minilessons I can pull from to teach as groups or the class needs them.

What I’ll change next time

    • I’d like to change the fieldwork note sheet to not be so vocabulary heavy. Rather than students looking for specific examples of force and motion, I would like to have them describe how things are moving in the game. This sheet also needs to make it more clear to families that they are looking for games with actual moving parts and not computer games.
    • While allowing students to decide on their own arcade game to build, next time, we will have a group discussion so groups don’t build the same type of game. I had 2 claw machines and I think we could have had a better variety had we had a class meeting prior to sketching.
    • During the sketch share, I will use this feedback form for students to collect meaningful, focused feedback on their ideas:
  • Next time, I need to have a prepared list of skills and standards so as I’m observing and conferencing with groups I can take notes as I look for growth and understanding in each area.
  • Magnets – this is a part of the standard we didn’t even touch. We didn’t have access to magnets and therefore did use them in games or for minilessons. Next time, I will request parents send in some magnets we can use. I’ll need to develop some minilessons to teach how magnets can change the force and motion at work. Magnets could add a whole new level of gameplay!

This is probably my longest blog post ever! I would love your feedback! I hope this type of break down of one PBL is helpful for you. If I get some positive feedback, I’ll breakdown some of the other PBLs I’ve used or written in other blog posts!

Learning through Genius Hour

Full Disclosure:

I tried Genius Hour in an effort to prove it couldn’t be done in kindergarten. That was 2 and a half years ago. I was wrong.

How I got into Genius Hour

I first heard about Genius Hour from my former principal, Dr. Sandy Chambers. She encouraged teachers to be innovative and to try Genius Hour in their classrooms. No strings attached. No expectations. No pressure. No risk. No reward. I did very little research on Genius Hour prior to my first attempt. All I knew is what Sandy told us – students choose their topics, they spend time researching their topic, they create something to share what they learned. So, I went with it so I could prove that it couldn’t be done in kindergarten.

My First Genius Hour

My first Genius Hour was chaotic. It was loud. It was confusing. The kids froze. I froze. But we didn’t stop. It was such a mess that I really don’t remember details. I just remember how excited they were each week and how proud they were of their final project. I couldn’t even tell you what their topics of choice were and I can guarantee that multiple kids changed topics every week. The process was there. The kids picked a topic. I taught them how to use Wonderopolis and Brain Pop Jr. to research. I got books from the library on their topics. The students spent some time with each resource and then they had the option to share their learning through a video on Seesaw or making a poster to share. Then they shared with the class. Start to finish the whole thing took about 3 weeks and we spent a few days each week working. Some days we worked for a half hour and somedays we worked for nearly 2 hours. As messy as it was, it was fun. I felt energized. But, I knew there had to be a better way. I also knew I was wrong. Genius Hour CAN be done in kindergarten.

Genius Hour Pase 2

The following year, we did 2 rounds of Genius Hour. One during the third quarter and one during the fourth quarter of the school year. I was more intentional about planning some mini-lessons prior to Genius Hour sessions. We had Genius Hour about once every 6 days because of our rotating schedule. I launched each round of Genius Hour with a mini-lesson about asking and writing questions. We identified the difference between right there questions and questions that lead to learning. Then students wrote a question on a sticky note and posted it on our wonder wall. The next session, we revisited those questions and students selected their topics and got into groups based on their topic. For the next few sessions, students used library books, Wonderopolis, Brain Pop Jr., Pebble Go, and Youtube Kids to complete their research. Then they made a video or poster to share their learning.

I was not intentional about taking notes as I worked with students. I did not teach them how to document their learning through research. And, I did not give them many choices for sharing. I did do more research on Genius Hour. I read blog posts, I participated in Twitter Chats, and I attended EdCamps. I spent time connecting with other teachers who used Genius Hour in their classroom. I also knew I had a lot of room for growth and could make this even better for my students.

First Grade Genius Hour

This is my third year exploring Genius Hour. I’m not an expert and I don’t think I’ll ever be. Each round of Genius Hour, I pick 1 think I want to improve on for myself as a facilitator and I focus my own research and work with students on that. The first round of Genius Hour this year, I was intentional about my mini-lessons and the order in which I taught tools, documenting, and sharing. The second round of Genius Hour, I focused on my own note-taking. I wrote anecdotal notes as I worked with students and groups. I looked for evidence of growth, standards they were hitting, and misunderstandings I could address. I’m in my third round of Genius Hour right now and I’m working on clearly connecting my students’ work and research to the curriculum and telling them how this big work is important to the work they must do at school. My next round of Genius Hour this year, I plan to focus on better ways for my students to share their work with the world and not just our classmates.

Why I’ll Always Set Aside Time for Student Interest Inquiries

I’m pretty sure the joy on their faces is all I need to remind me why I need to always have interest based inquiry in my classroom. These girls researched different slime recipes and created their own. It didn’t work, but one of them took it home and figured out how to fix it so it wasn’t so sticky. She’s my chemist.

I will always have interest based inquiry because it helps me build relationships with my students. I get to know them for more than their academic data. We have fun working together. I learn new things as I guide them through their own work. I get to model lifelong learning and curiosity for them and we get to practice learning and curiosity together.

And to throw some teacher jargon in the mix, I’ll always have interest based inquiry because:

  • 4Cs
  • 21st-century learning
  • blended learning
  • life skills
  • problem-solving
  • digital citizenship
  • student voice and choice
  • passion